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Klassenänderungen mit Patch 7.2.5

Die WoW Legion Patch 7.2.5 Klassenänderungen sind recht umfangreich, in diesem Artikel wollen wir Euch diese vorstellen und somit vorab zeigen, was sich bei Euch verändert.

Zusammengefasst wurden die Informationen (auf englisch) von den Kollegen von WoW Head. Jeder PTR Build wurde von Ihnen ausgelesen und bis zur kleinsten Veränderung durchleuchtet. Aus der Vergangenheit weiß man, dass in den offiziellen Patchnotes die Anpassungen von Blizzard nie so genau dargestellt werden.

Inhaltsverzeichnis

Todesritter

Blood

Specialization

Talents

  • NEW Heart of Ice Death Strike extends the duration of Icebound Fortitude by 2 sec. Tier 2 Talent, in place of Soulgorge
  • Soulgorge Consume your Blood Plagues within 30 yards, dealing (101.3% of Attack power) Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.
    Passive: Blood Boil no longer applies Blood Plague.
    Removed

Artifact Traits

  • Vampiric Fangs Increases the maximum hit points granted by Vampiric Blood Vampiric Blood increases your maximum health by an additional 35% and increases healing recieved all healing and absorbs received by an additional 35%.
  • Vampiric Fangs Increases the maximum hit points granted by Vampiric Blood Vampiric Blood increases your maximum health by an additional 20% and increases healing recieved all healing and absorbs received by an additional 20%.
  • Vampiric Fangs Increases the maximum hit points granted by Vampiric Blood Vampiric Blood increases your maximum health by an additional 30% and increases healing recieved all healing and absorbs received by an additional 30%.
  • Vampiric Fangs Increases the maximum hit points granted by Vampiric Blood Vampiric Blood increases your maximum health by an additional 40% and increases healing recieved all healing and absorbs received by an additional 40%.
  • Vampiric Fangs Increases the maximum hit points granted by Vampiric Blood Vampiric Blood increases your maximum health by an additional 15% and increases healing recieved all healing and absorbs received by an additional 15%.
  • Vampiric Fangs Increases the maximum hit points granted by Vampiric Blood Vampiric Blood increases your maximum health by an additional 25% and increases healing recieved all healing and absorbs received by an additional 25%.
  • Vampiric Fangs Increases the maximum hit points granted by Vampiric Blood Vampiric Blood increases your maximum health by an additional 10% and increases healing recieved all healing and absorbs received by an additional 10%.

Frost

Specialization

Artifact Traits

  • Blast Radius   Increases damage dealt by Howling Blast by 10%6%.
    Rank 2: Increases damage dealt by Howling Blast by 20%12%.
    Rank 3: Increases damage dealt by Howling Blast by 30%18%.
    Rank 4: Increases damage dealt by Howling Blast by 40%24%.
    Rank 5: Increases damage dealt by Howling Blast by 50%30%.
    Rank 6: Increases damage dealt by Howling Blast by 60%36%.
    Rank 7: Increases damage dealt by Howling Blast by 70%42%.
  • Runic Chills   Crystalline Swords damage reduces the cooldown of Sindragosa’s Fury by 31 sec.
  • Thronebreaker   Obliterate has a 100% chance and Frostscythe has a 50% chance to cause the target to be pierced from behind by a Crystalline Sword.

Unholy

Specialization

  • Death Coil   Fires a blast of unholy energy at the target, causing (150%226% of Attack power) Shadow damage to an enemy and restoring 10 Energy to your abomination / ghoul

    Cost changed from 35 Runic Power to 45 Runic Power

  • Icebound Fortitude   Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.
    Now requires Level 57, down from 65
  • Sudden Doom   Your auto attacks have a chance to make your next Death Coil cost no Runic Power.
    Procs per minute changed from 3.45 to 2.875
  • Unholy Death Knight

  • Death and Decay

    Unholy:
    Corrupts the targeted ground, causing [(27%28.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit all enemies near the target.

  • Festering Strike   Deals 475%503% Physical damage and infects the target with 2 to 4 Festering Wounds.
    Festering Wound
    A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (100%106% of Attack power) Shadow damage and generating 3 Runic Power.
  • Festering Wound   A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (100%106% of Attack power) Shadow damage and generating 3 Runic Power.
  • Outbreak   Deals (38% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague.
    Virulent Plague
    A disease that deals [7 * (70%74.2% of Attack power)] Shadow damage over 21 sec. It erupts when the infected target dies, dealing (100%106% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.
  • Scourge Strike   An unholy strike that deals 125%132% Physical damage and 65%68% Shadow damage, and causes 1 Festering Wound to burst.

Talents

  • Clawing Shadows   Deals 156%165% Shadow damage and causes 1 Festering Wound to burst.
  • Dark Arbiter   Summon a Val’kyr to attack the target for 1520 sec. The Val’kyr will gain 1% increased damage for every 1 Runic Power you spend.
  • Defile   Defile the targeted ground, dealing [((48%70% of Attack power) * (11) / 1)] Shadowfrost damage to all enemies over 10 sec.
    Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times.
    While you remain within your Defile, your Clawing Shadows / Scourge Strike will hit all enemies near the target.
  • Epidemic   Causes each of your Virulent Plagues within 100 yds to flare up, dealing (150%159% of Attack power) Shadow damage to the infected enemy, and an additional (27.5% of Attack power) Shadow damage to all other enemies near them.
  • Shadow Infusion   While your Sludge Belcher / abomination ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 5 sec.7 sec.
  • Soul Reaper   Strike an enemy’s soul for 350%371% Shadow damage, afflicting them with Soul Reaper for 5 sec.
    Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times.

Artifact Traits

Honor Talents

  • Crypt Fever   Whenever enemies are healed while afflicitedEnemies healed while afflicted by your Festering Wound, they take (85%Wounds have a chance to take (200% of Attack power) Shadow damage.

Set Bonuses

Dämonenjäger

Havoc

Talents

  • Chaos Blades   Increases all damage done by 11% (based on Mastery) for 12 sec30% for 18 sec.
    While active, your auto attack deals 150% increased damage, and causes Chaos damage.
  • Demon Blades   Your auto attacks have a 60%100% chance to deal additional Shadow damage and generate Fury.

    • The additional Shadow Damage:   Inflicts 50%85% Shadow damage and generates 6 to 12 Fury.12 to 20 Fury.
  • Fel Barrage   At your command, unleash Fel, inflicting [(9) * (300% of Attack power)] Chaos damage to your target and nearby enemies for each charge. Max 5 charges.
    over 2 sec.
    Your damaging abilities have a chance to generate a charge.reduce the cooldown of Fel Barrage by 5 sec.
    Cooldown changed from 30 sec recharge to 1 min cooldown
    Charges changed from 5 Charges to None
  • Prepared   Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 40 Fury over 5100 Fury over 10 sec if you damage at least one enemy with Vengeful Retreat.

Vengeance

Specialization

  • Empower Wards   Reduces magical damage taken by 30% for 6 sec.
    Cooldown changed from 20 sec cooldown to 20 sec recharge
    Charges changed from None to 1 Charges
  • Fiery Brand   Brand an enemy with a demonic symbol, instantly dealing (648%813% of Attack power)% Fire damage and reducing the damage they deal to you by 40% for 8 sec.

    • Effect #2 School Damage
      Value: 0 (AP mod: 6.488.13)
  • Immolation Aura   Engulf yourself in flames, instantly causing (193.5%243% of Attack power) Fire damage to enemies within 8 yards and radiating (45%69% of Attack power) Fire damage every sec. Lasts 6 sec.
    Generates 20 Pain over 6 sec.
  • Infernal Strike   Leap through the air toward a targeted location, dealing (252%316% of Attack power) Fire damage to all enemies within 6 yards.
  • Shear   Shears an enemy for 270%340% Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for (250% of Attack power) health when consumed.
    Generates 10 Pain.
  • Sigil of Flame   Place a Sigil of Flame at the target location that activates after 2 sec.
    Deals (148.5%186% of Attack power) Fire damage, and an additional (162%204% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
  • Soul Cleave   Viciously strike all enemies in front of you for up to (2 * 270%340%) Physical damage and heal yourself for up to [2 * Attack power * 5.5 * (1 + Versatility) 7.26 * 1000 / 1000], based on Pain spent.
    Consumes all Soul Fragments within 25 yds.
  • Throw Glaive   Throw a demonic glaive at the target, dealing 135%170% Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat.
  • Vengeance Demon Hunter

    • Effect #1 Apply Aura: Modifies Damage/Healing Done
      Value: 90%
      Affected Spells:

      Immolation Aura Infernal Strike Fiery Brand
      Shear
    • Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
      Value: 90%
      Affected Spells:
    • Effect #5 Apply Aura: Modifies Damage/Healing Done
      Value: -50-35%
      Affected Spells:

      Felblade
    • Effect #6 Apply Aura: Modifies Damage/Healing Done
      Value: -68-60%
      Affected Spells:

Talents

  • Blade Turning   Parrying an attack increases your Pain generation of your next Shear by 70%.by 20% for 5 sec.
  • Burning Alive   Every 2 sec, your Fiery Brand deals (45%52% of Attack power) Fire damage and spreads to one nearby enemy.
  • Demonic Infusion   Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
    Generates 60 Pain.
    Cooldown changed from 2 min cooldown to 1.5 min cooldown
  • Feast of Souls   Soul Cleave heals you for an additional (Attack power * Percent health * 1.3 * 3117 / 100 * 4) over 6 sec.
  • Fel Devastation   Unleash the fel within you, damaging enemies directly in front of you for [(90%115% of Attack power) * 10] Fire damage over 2 sec. Causing damage also heals you for up to [(250% of Attack power) * 10] health.
  • Fracture   Brutally slam your target for (378% + 756%475% + 945%) Physical damage, and shatter two Lesser Soul Fragments from them.
    30 Pain, up from 20 Pain
  • Spirit Bomb   Consume all Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for (252%300% of Attack power) Fire per fragment.
    You heal for 20% of all damage you deal to enemies with Frailty.
    Tier 6 Talent, in place of Spirit Bomb

Artifact Traits

  • Erupting Souls   Soul Cleave deals (100%115% of Attack power) additional damage for each Soul Fragment it consumes.
  • Soul Carver   Carve into the soul of your target, dealing (441% + 441%507% + 507%) Fire damage and an additional [3 * (135%155% of Attack power)] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.

General

Honor Talents (1)

  • Solitude
    Havoc:
    Increases your damage by 15%Fury generation by 20% and attack speed by 15% when there are no allies within 15 yards.
    Vengeance:
    Increases your damage by 15%Pain generation by 20% and attack speed by 15% when there are no allies within 15 yards.

Set Bonuses

Druide

Feral

Specialization

  • Feral Druid

  • Ferocious Bite   Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
    Feral (Level 66)
    When used on targets below 25% health
    Ferocious Bite will also refresh the duration of your Rip on your target
    1 point : [(374.5%600% of Attack power) * 1 / 5] damage
    2 points: [(374.5%600% of Attack power) * 2 / 5] damage
    3 points: [(374.5%600% of Attack power) * 3 / 5] damage
    4 points: [(374.5%600% of Attack power) * 4 / 5] damage
    5 points: [(374.5%600% of Attack power) * 5 / 5] damage

    • Effect #1 School Damage
      Value: 1 (AP mod: 3.7456)
  • Rake   Rake the target for (91.2%111.264% of Attack power) Bleed damage and an additional (456%556.32% of Attack power) Bleed damage over 15 sec.
    Feral (Level 54)
    Reduces the target’s movement speed by 50% for 12 sec
    Feral (Level 25)
    While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage
    Awards 1 combo point.

    • Effect #1 School Damage
      Value: 1 (AP mod: 0.9121.11264)
  • Rip   Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point:
    1 point : [floor(1 * ((16%19.52% of Attack power)) * 12)] damage
    2 points: [floor(2 * ((16%19.52% of Attack power)) * 12)] damage
    3 points: [floor(3 * ((16%19.52% of Attack power)) * 12)] damage
    4 points: [floor(4 * ((16%19.52% of Attack power)) * 12)] damage
    5 points: [floor(5 * ((16%19.52% of Attack power)) * 12)] damage
  • Shred   Shred the target, causing [695%[847% * ((min(Level – 1, 19) * 18 + 353) / 695)] Physical damage to the target.
    Feral (Level 44)
    Deals 20% increased damage against bleeding targets
    Feral (Level 56)
    While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike
    Awards 1 combo point.

Talents

  • Brutal Slash   Strikes all nearby enemies with a massive slash, inflicting 2025%2470% Physical damage. Awards 1 combo point. Maximum 3 charges.
  • Soul of the Forest   Your finishing moves grant 12deal 5% increased damage and grant 5 Energy per combo point spent.

Artifact Traits (2)

  • Ashamane’s Frenzy   Unleash Ashamane’s Frenzy, clawing your target 15 times over 3 sec for [(20%24.4% of Attack power) * 15] Physical damage and an additional [(20%24.4% of Attack power) * 3 * 15] Bleed damage over 6 sec.
    Awards 3 combo point.
  • Shadow Thrash   Thrash has a 25% chance to release part of Ashamane’s soul, causing all nearby enemies to take [2 * (100%122% of Attack power)] Shadow damage over 2 sec.

Guardian

Specialization

  • Gore   Using Thrash, Swipe, or Moonfire hasThrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage.
  • REMOVED Mark of Ursol   Reduces magical damage taken by 30% for 6 sec.
  • Maul   Maul the target for 100%500% Physical damage.
    Cost changed from 20 Rage to 45 Rage
    Cooldown changed from 3 sec cooldown to None
  • Ironfur   Increases armor by 80%65% for 6 sec. Multiple uses of this ability may overlap.

Talents

  • Guardian of Elune   Mangle increases the duration of your next Ironfur or Mark of Ursol by 2 sec, or the healing of your next Frenzied Regeneration by 20%.
  • Galactic Guardian   Your damage has a 10%7% chance to trigger a free automatic Moonfire on that target.
    When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.

Honor Talents

  • Overrun   Charge to an enemy, stunning them for 3 sec and knocking back their allies within 15 yards.
    Range changed from Unlimited range to 8 – 25 yd range
  • Sharpened Claws   Increases the damage done by your Swipe and Thrash by 50%25%.

Artifact Traits (3)

  • Gory Fur   Mangle has a 15% chance to reduce the Rage cost of your next Ironfur or Mark of Ursol by 25%.
  • Mauler   Increases the critical strike chance of Maul by 3%5%.
    Rank 2: Increases the critical strike chance of Maul by 6%10%.
    Rank 3: Increases the critical strike chance of Maul by 9%15%.
    Rank 4: Increases the critical strike chance of Maul by 12%20%.
    Rank 5: Increases the critical strike chance of Maul by 15%25%.
    Rank 6: Increases the critical strike chance of Maul by 18%30%.
    Rank 7: Increases the critical strike chance of Maul by 21%35%.
    Rank 8: Increases the critical strike chance of Maul by 24%40%.
  • Ursoc’s Endurance   Increases the duration of Barkskin Ironfur, and Mark of Ursoland Ironfur by 0.5 sec.

Balance

Specialization

  • Balance Druid

  • Lunar Strike   Call down a strike of lunar energy, causing (284%295.36% of Spell power) Arcane damage to the target, and [(284%295.36% of Spell power) * 35 / 100] Arcane damage to all other enemies within 5 yards.
    Generates 12 Astral Power.

    • Effect #1 School Damage
      Value: 0 (SP mod: 2.842.9536)
  • Solar Wrath   Hurl a ball of solar energy at the target, dealing (200%208% of Spell power) Nature damage.
    Balance (Level 10)
    Generates 0 Astral Power.

    • Effect #1 School Damage
      Value: 1 (SP mod: 22.08)
  • Starfall   Calls down waves of falling stars at the targeted area, dealing [9 * (44%45.76% of Spell power)] Astral damage over 8 sec.
    Balance (Level 65)
    Also applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%
  • Starfall   Starfall applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%.

  • Starsurge   Launch a surge of stellar energies at the target, dealing (450%520% of Spell power) Astral damage.
    Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively.
    Balance (Level 70)
    You can accumulate up to 1 of each Empowerment

    • Effect #1 School Damage
      Value: 1 (SP mod: 4.55.2)
  • Sunfire
    Restoration:
    A quick beam of solar light burns the enemy for (110%114.4% of Spell power) Nature damage and then an additional (330%343.2% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
    Balance:
    A quick beam of solar light burns the enemy for (110%114.4% of Spell power) Nature damage and then an additional (330%343.2% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
    Generates 0 Astral Power.

Talents

  • Incarnation: Chosen of Elune   An improved Moonkin Form that increases the damage of all your spells by 35% and causes your Lunar Strike and Solar Wrath to generate 35%50% additional Astral Power.
    Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
  • Fury of Elune   Calls down a beam of pure celestial energy at the target location, dealing [2 * (170%176.8% of Spell power)] Astral damage every 1 sec until your Astral Power is exhausted.
    While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location.
  • Shooting Stars   Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing (55%57.2% of Spell power) Astral damage and generating 4 Astral Power.
  • Stellar Drift   Increases Starfall’s radius by 30%, Starfall damage by 60%50%, and allows you to cast while moving while within Starfall’s radius.
  • Stellar Flare   Burns the target for (250%260% of Spell power) Astral damage, and then an additional (960%998.4% of Spell power) damage over 24 sec.
    Stellar Flare benefits from Starfall’s Stellar Empowerment.

    • Effect #1 School Damage
      Value: 1 (SP mod: 2.52.6)

Artifact Traits

  • Echoing Stars   Each time Starfall deals damage, it also damages another nearby enemy for (11%11.44% of Spell power) Astral damage.
  • New Moon   Deals (450%468% of Spell power) ArcaneAstral damage to the target and empowers New Moon to become Half Moon.
    Generates 10 Astral Power.

    • Effect #1 School Damage
      Value: 1 (SP mod: 4.54.68)
  • Power of Goldrinn   Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (400%416% of Spell power) Arcane damage to the target.
  • Wax and Wane   Moonfire increasesand Sunfire increase the direct damage of your next Moonfire by 5%Moonfire and Sunfire by 25%, stacking up to 5 times.

Restoration

Specialization

Talents

  • Cultivation   When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (144%120% of Spell power) over 6 sec.

Honor Talents

  • NEW Entangling Bark   Ironbark now also grants the target Nature’s Grasp, rooting the first 2 attackers for 8 sec.
    New level 8 Honor Talent
  • Fortified Bark   Reduces the cooldown of your Ironbark by an additional 15 sec, and increases the damage reduction effect by an additional 15%.
    Removed
  • Focused Growth   Reduces the mana cost of your Lifebloom by 50%60%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom’s healing by 20%50%. Stacks up to 3 times.
  • Nourish   Reduces the cast time of Healing Touch by 0.2 sec and Your Healing Touch automatically applies one of your missing healing over time spells to the target. If all of them are present, Healing Touch critically heals.
  • Overgrowth   Instantly applies Regrowth, Lifebloom, Rejuvenation and Wild Growth Lifebloom, Rejuvenation, Wild Growth, and Regrowth’s heal over time effect to the target.
    Cost changed from 30.0% of base mana to 40.0% of base mana
  • Revitalize   When targets with your Rejuvenation are hit by a melee critical attack, they will be healedCasting Rejuvenation grants the target 2 charges of Revitalize.
    Revitalize will heal the target
    for (200% of Spell power) andafter taking a melee critical strike, and increase the duration of your Rejuvenation will be refreshed.Rejuvenation by 3 sec.

Set Bonuses

General

Spells (9)

  • Moonfire
    Feral, Guardian, Restoration:
    A quick beam of lunar light burns the enemy for (110%114.4% of Spell power) Arcane damage and then an additional (440%457.6% of Spell power) Arcane damage over 16 sec.
    Balance:
    A quick beam of lunar light burns the enemy for (110%114.4% of Spell power) Arcane damage and then an additional (440%457.6% of Spell power) Arcane damage over 16 sec.
    Generates 0 Astral Power.

Jäger

Beast Mastery

Specialization

  • Beast Mastery Hunter

  • Bestial Wrath   Sends you and your pet into a rage, increasing all damage you both deal by 25% for 10 sec. 15 sec.
    Beast Mastery (Level 54)
    Bestial Wrath’s remaining cooldown is reduced by 1512 sec each time you use Dire Frenzy
    Bestial Wrath’s remaining cooldown is reduced by 1512 sec each time you use Dire Beast
  • Cobra Shot   A quick shot causing [450%[540% * ((min(Level – 1, 19) * 12 + 112) / 340)] Physical damage.
  • Kill Command   Give the command to kill, causing your pet to savagely deal [1.5 * (1 + (Ranged attack power * 33.6)) * 1 * (0.5 + min(Level, 20) * 0.025) * (1 + Versatility)] Physical damage to its target. 25 yard range.40 yd range.
  • Dire Beast   Summons a powerful wild beast to attack your target for 8 sec.
    Generates 12 Focus over its duration.8 sec.
    Charges changed from 1 Charges to 2 Charges

Talents

  • Dire Frenzy   Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
    Generates 25 Focus.24 Focus over 8 sec.
    Charges changed from 1 Charges to 2 Charges
  • Chimaera Shot   A two-headed shot that hits your primary target and another nearby target, dealing 600%720% Nature damage to one and600%720% Frost damage to the other. Generatesother.
    Generates
    10 Focus for each target hit.
    Cooldown changed from 9 sec cooldown to 15 sec cooldown

Honor Talents

  • Dire Beast: Basilisk   Summons a slow moving basilisk near the target for 30 sec that attacks the target for heavy damage.
    Now requires Level 28, down from 46
    Row 6 Col 2 PvP Talent, in place of Dire Beast: Hawk
  • Dire Beast: Hawk   Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec.
    Now requires Level 10, down from 28
    Row 6 Col 1 PvP Talent, in place of Go for the Throat
  • Go for the Throat   When you Kill Command a target at 30% health or lower, the cooldown is reset.
    Removed
  • NEW Interlope   The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet.
    Your pet must be within 10 yards of the target for spells to be redirected.
    New Level 46 PvP Talent, in place of Dire Beast: Basilisk
  • Separation Anxiety   When your pet attacks a target alone without your assisting for 5 sec, it becomes enraged increasing its damage by 15%. Attacking your pet’s target calms it down, removing the enrage effect. When your pet is further than 25 yards away from you, it gains up to 50% additional movement speed and 25% damage reduction. Effect increased when your pet is further away from you.
  • The Beast Within   Reduces the cooldown of Bestial Wrath by 1510 sec, and you become immune to all Fear and Horror effects while Bestial Wrath is active.
  • Wild Protector   Your Pet protects allies within 8 yards, reducing damage taken by 15%10%.

Artifact Traits

  • Thunderslash   While Aspect of the Wild is active, Hati and your primary pet also trigger a Thunderslash with each auto attack, dealing (100%50% of Attack power * 1.0176]) Nature damage.
  • Jaws of Thunder   Kill Command has a 10%8% chance to deal an additional 50% of its damage as Nature damage.
    Rank 2: Kill Command has a 20%16% chance to deal an additional 50% of its damage as Nature damage.
    Rank 3: Kill Command has a 30%24% chance to deal an additional 50% of its damage as Nature damage.
    Rank 4: Kill Command has a 40%32% chance to deal an additional 50% of its damage as Nature damage.
    Rank 5: Kill Command has a 50%40% chance to deal an additional 50% of its damage as Nature damage.
    Rank 6: Kill Command has a 60%48% chance to deal an additional 50% of its damage as Nature damage.
    Rank 7: Kill Command has a 70%56% chance to deal an additional 50% of its damage as Nature damage.
    Rank 8: Kill Command has a 80%64% chance to deal an additional 50% of its damage as Nature damage.
  • Pack Leader   Increase damage dealt by Kill Command by 5%3%.
    Rank 2: Increase damage dealt by Kill Command by 10%6%.
    Rank 3: Increase damage dealt by Kill Command by 15%9%.
    Rank 4: Increase damage dealt by Kill Command by 20%12%.
    Rank 5: Increase damage dealt by Kill Command by 25%15%.
    Rank 6: Increase damage dealt by Kill Command by 30%18%.
    Rank 7: Increase damage dealt by Kill Command by 35%21%.
    Rank 8: Increase damage dealt by Kill Command by 40%24%.

Marksmanship

Specialization

Talents

  • Patient Sniper   Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 10%6% every 1 sec.
  • Piercing Shot   A powerful shot which deals up to (2 * 500%775%) Physical damage to the target and up to 500%775% Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.
  • Sidewinders   Launches Sidewinders that travel toward the target, weaving back and forth and dealing (400%500% of Attack power) Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
    Generates 35 Focus.
    Also replaces Multi-Shot.

Artifact Traits

  • Unerring Arrows   Increases the effectiveness of Vulnerability by 10%3%.
    Rank 2: Increases the effectiveness of Vulnerability by 20%6%.
    Rank 3: Increases the effectiveness of Vulnerability by 30%9%.
    Rank 4: Increases the effectiveness of Vulnerability by 40%12%.
    Rank 5: Increases the effectiveness of Vulnerability by 50%15%.
    Rank 6: Increases the effectiveness of Vulnerability by 60%18%.
    Rank 7: Increases the effectiveness of Vulnerability by 70%21%.
    Rank 8: Increases the effectiveness of Vulnerability by 80%24%.
  • Gust of Wind   Reduces the cooldown of Scatter Shot / Bursting Shot by 5%.

Honor Talents

  • NEW Ranger’s Finesse   Your Aimed Shots that strike Vulnerable targets reduce the remaining cooldown of Aspect of the Cheetah, Aspect of the Turtle, and Exhilaration by 5 sec.
    Replaces Spray and Pray as Level 28 Honor Talent
  • Scatter Shot   A short-range shot that deals 35% weapon damage, removes all harmful damage over time effects, and incapacitating the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
    Cooldown changed from 20 sec cooldown to 30 sec cooldown
  • Sniper Shot   Take a sniper’s stance, firing a well-aimed shot dealing 850% Physical damage.700% Physical damage.
    Increases the range of all shots by 40% for 10 sec.
  • Spray and Pray   Sidewinders
    Reduces the cooldown of Sidewinders by 30%
    Dealing damage with Bursting Shot now grants Bombardment.
    Bombardment now also reduces the global cooldown of Multi-Shot by 0.5 sec.
    Removed
  • T.N.T.   Reduces the cooldownIncreases the range of Bursting Shot by 10)) sec.30%, and applies Concussive Shot to all targets hit by Bursting Shot.
  • Trueshot Mastery   Reduces the cooldown of Trueshot by 3020 sec, and Trueshot also restores 100% Focus.

Survival

Specialization

  • Explosive Trap   Hurls a fire trap to the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and burning all enemies within 58 yards for (350% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.

Talents

  • Dragonsfire Grenade   Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [(980%1304% of Attack power) + (300%400% of Attack power)] Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.

Artifact Traits

  • Echoes of Ohn’ara   Flanking Strike has a 10%20% chance to summon the spirit of Ohn’ara to smite your foe for (1000% of Attack power) Nature damage.

Set Bonuses

General

Spells

  • Wake Up   Tell your pet to wake up.
    Range changed from 100 yd range to 1000 yd range

Magier

Arcane

Specialization

  • Arcane Barrage   Launches bolts of arcane energy at the enemy target, causing (130%157.3% of Spell power) Arcane damage.
    Damage increased by 60% per Arcane Charge
    Arcane (Level 34)
    Hits 0 additional target within 10 yds per Arcane Charge for 50% damage
    Consumes all Arcane Charges.

    • Effect #1 School Damage
      Value: 1 (SP mod: 1.31.573)
  • Arcane Blast   Blasts the target with energy, dealing (192.4%232.804% of Spell power) Arcane damage.
    Damage increased by 60% per Arcane Charge.
    Mana cost increased by 125% per Arcane Charge.
    Generates 1 Arcane Charge

    • Effect #1 School Damage
      Value: 0 (SP mod: 1.9242.32804)
  • Arcane Explosion   Causes an explosion of magic around the caster, dealing (75%90.75% of Spell power) Arcane damage to all enemies within 10 yards.
    Damage increased by 60% per Arcane Charge.
    Mana cost increased by 125% per Arcane Charge.
    Generates 1 Arcane Charge if any targets are hit.

    • Effect #1 School Damage
      Value: 0 (SP mod: 0.750.9075)
  • Arcane Mage

  • Arcane Missiles   Launches five waves of Arcane Missiles at the enemy over 2 sec, causing a total of [5 * (44.3%53.603% of Spell power)] Arcane damage.
    Damage increased by 60% per Arcane Charge.
    Each damaging spell cast has a 15% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
    Generates 1 Arcane Charge.

Talents

  • Arcane Orb   Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (500%605% of Spell power) Arcane damage to enemies it passes through.
    Grants 1 Arcane Charge when cast and every time it deals damage.
  • Erosion   Your attacks erode the target’s resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
  • Nether Tempest   Places a Nether Tempest on the target which deals (56.4%68.244% of Spell power) Arcane damage over 12 sec to the target and [(4.7%5.687% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target.
    Damage increased by 60% per Arcane Charge.
  • Supernova   Pulses arcane energy around the target enemy or ally, dealing (170%205.7% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.

    • Effect #2 School Damage
      Value: 0 (SP mod: 1.72.057)

Fire

Specialization

Artifact Traits

  • Warmth of the Phoenix   Phoenix’s Flames has a 50% chance to grant 800 Critical Strike to you and 4 allies for 1012 sec.

Honor Talents

  • Flamecannon   After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and spell range increasesrange of your Fire spells increase by 3 yards.
    This effect stacks up to 5 times and lasts for 5 sec.

Frost

Specialization

  • Blizzard   Ice shards pelt the target area, dealing [(49.5%57.915% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
    Frost (Level 63)
    Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec
  • Cone of Cold   Targets in a cone in front of you take (57%180% of Spell power) Frost damage and have movement slowed by 70% for 5 sec.
  • Flurry
    Unleash a flurry of ice, striking the target 3 times for a total of [(152.3%178.191% of Spell power) * 3] Frost damage. Each hit reduces the target’s movement speed by 70% for 1 sec. While Brain Freeze is active, Flurry also applies Winter’s Chill to the target.
  • Frost Mage

  • Frostbolt   Launches a bolt of frost at the enemy, causing (175%204.75% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
  • Frozen Orb   Launches an orb of swirling ice up to 40 yards forward which deals up to [20 * (26.3%30.771% of Spell power)] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.
    Enemies damaged by the Frost Orb are slowed by 50% for 15 sec.
  • Ice Lance   Quickly fling a shard of ice at the target, dealing (120%140.4% of Spell power) Frost damage
    Splitting Ice
    and [(120%140.4% of Spell power) * 80 / 100] Frost damage to a second nearby target
    Ice Lance damage is tripled against frozen targets.

Talents

  • Comet Storm   Calls down a series of 7 icy comets on and around the target, each of which deals (130%152.1% of Spell power) Frost damage to all enemies within 4 yards6 yards of its impact.
  • Frost Bomb   Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (157.5%184.275% of Spell power) Frost damage to the target and (98.4%115.128% of Spell power) Frost damage to all other enemies within 10 yards.
  • Glacial Spike   Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (1000%1170% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
    Requires 5 Icicles to cast.
    Passive:
    Ice Lance no longer launches Icicles.
  • Ice Nova   Causes a whirl of icy wind around the target enemy or ally, dealing (450%526.5% of Spell power) Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.

    • Effect #2 School Damage
      Value: 1 (SP mod: 4.55.265)
  • Ray of Frost   For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing (230%269.1% of Spell power) Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
  • Thermal Void   YourIcy Veins‘ duration is increased by 10 sec.
    Your
    Ice Lances against frozen targets extend your Icy Veins by 2an additional 1 sec.

Honor Talents

  • Concentrated Coolness   Frozen Orb’s damage is increased by 250%225% and is now castable at a location with a 40 yard range but no longer moves.
  • Burst of Cold   Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 800%400% for 6 sec.

Artifact Traits (2)

  • Ebonbolt   Deals (1100%1287% of Spell power) Shadowfrost damage and causes Brain Freeze.
  • Glacial Eruption   When Ebonbolt damages a target, a pillar of ice bursts from the ground at that location after 1 sec, dealing (500%702% of Spell power) Shadowfrost damage.

Set Bonuses

Mönch

Brewmaster

Specialization

  • Breath of Fire   Breathe fire on targets in front of you, causing (180% of Attack power) Fire damage
    Brewmaster (Level 78)
    and generating a stack of Elusive Brawler for each target
    Targets affected by Keg Smash will also burn for (97.2% of Attack power) Fire damage over 8 sec.
    Cooldown changed from 20 sec cooldown to 15 sec cooldown
  • Brewmaster Monk

    • NEW Effect #11 Apply Aura: Modifies Buff Duration
      Value: 50%
      Affected Spells:

      Rushing Jade Wind
  • Blackout Strike   Strike with a blast of Chi energy, dealing (373.5% of Attack power) Physical damage.damage
    Brewmaster (Level 78)
    and generating a stack of Elusive Brawler
  • Breath of Fire   Breathe fire on targets in front of you, causing (180% of Attack power) Fire damage. Targetsdamage
    Brewmaster (Level 78)
    and generating a stack of Elusive Brawler for each target
    Targets
    affected by Keg Smash will also burn for (97.2% of Attack power) Fire damage over 8 sec.
  • NEW Brewmaster’s Balance   Your Armor is increased by 25%.
  • Fortifying Brew   Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%, increasing the damage you delay with Stagger by an additional 20%10%, and reducing all damage you take by 20%.
  • Ironskin Brew   Increases the damage you delay with Stagger by an additional 40%35% for 6 sec.
    Shares charges with Purifying Brew.
  • Keg Smash   Smash a keg of brew on the target, dealing (670% of Attack power) damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec.
    Reduces the remaining cooldown on your Brews by 4 sec.
    Charges changed from None to 1 Charges
  • Purifying Brew   Clears 50%40% of your damage delayed with Stagger.
    Shares charges with Ironskin Brew.
  • Mastery: Elusive Brawler   Each time you are hit by a melee attack, or hit with Blackout Strike or Breath of Fire, you gain stacking 8% increased Dodge chance until your next successful Dodge.
    Also increases your attack power by 8%.

Talents

  • Blackout Combo   Blackout Strike also empowers your next ability:
    Tiger Palm: Damage increased by 200%.
    Breath of Fire: Cooldown reduced by 63 sec.
    Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.
    Ironskin Brew: Pauses Stagger damage for 3 sec.
    Purifying Brew: Grants you a stack of Elusive Brawler.
  • Elusive Dance   Purifying Brew now clears an additional 15%20% of damage delayed with Stagger.
    It also grants up to 20% Dodge and damage done for 6 sec, based on the level of Stagger damage purified.
  • Special Delivery   Drinking Ironskin or Purifying Brew has a 30%100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (810%243% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.

Artifact Traits

  • Staggering Around   Fortifying Brew increases the damage you delay with Stagger by an additional 2%.Purifying Brew clears an additional 1% of the damage delayed by Stagger.
    Rank 2: Fortifying Brew increases the damage you delay with Stagger by an additional 4%.Purifying Brew clears an additional 2% of the damage delayed by Stagger.
    Rank 3: Fortifying Brew increases the damage you delay with Stagger by an additional 6%.Purifying Brew clears an additional 3% of the damage delayed by Stagger.
    Rank 4: Fortifying Brew increases the damage you delay with Stagger by an additional 8%.Purifying Brew clears an additional 4% of the damage delayed by Stagger.
    Rank 5: Fortifying Brew increases the damage you delay with Stagger by an additional 10%.Purifying Brew clears an additional 5% of the damage delayed by Stagger.
    Rank 6: Fortifying Brew increases the damage you delay with Stagger by an additional 12%.Purifying Brew clears an additional 6% of the damage delayed by Stagger.
    Rank 7: Fortifying Brew increases the damage you delay with Stagger by an additional 14%.Purifying Brew clears an additional 7% of the damage delayed by Stagger.
    Rank 8: Fortifying Brew increases the damage you delay with Stagger by an additional 16%.Purifying Brew clears an additional 8% of the damage delayed by Stagger.
  • Dragonfire Brew   After using Breath of Fire, you breathe fire 2 additional times, each dealing (63% of Attack power) Fire damage.
    Increases the duration of Breath of Fire by 100%.
  • Hot Blooded   Increases the damage of Breath of Fire’s periodic burning effect by 150%, and causes it to also reduce the target’s damage done to you by 12% (6% with Spitfire).6%.
  • Hot Blooded   Increases the damage of Breath of Fire’s periodic burning effect by 50%, and causes it to also reduce the target’s damage done to you by 4% (2% with Spitfire).2%.
  • Hot Blooded   Increases the damage of Breath of Fire’s periodic burning effect by 75%, and causes it to also reduce the target’s damage done to you by 6% (3% with Spitfire).3%.
  • Hot Blooded   Increases the damage of Breath of Fire’s periodic burning effect by 100%, and causes it to also reduce the target’s damage done to you by 8% (4% with Spitfire).4%.
  • Hot Blooded   Increases the damage of Breath of Fire’s periodic burning effect by 200%, and causes it to also reduce the target’s damage done to you by 16% (8% with Spitfire).8%.
  • Hot Blooded   Increases the damage of Breath of Fire’s periodic burning effect by 25%, and causes it to also reduce the target’s damage done to you by 2% (1% with Spitfire).1%.
  • Hot Blooded   Increases the damage of Breath of Fire’s periodic burning effect by 125%, and causes it to also reduce the target’s damage done to you by 10% (5% with Spitfire).5%.
  • Hot Blooded   Increases the damage of Breath of Fire’s periodic burning effect by 175%, and causes it to also reduce the target’s damage done to you by 14% (7% with Spitfire).7%.

Mistweaver

Specialization

  • Enveloping Mist   Wraps the target in healing mists, healing for (990% of Spell power) over 6 sec
    Mistweaver (Level 32)
    and increasing healing received from your other spells by 0%Cost changed from 6.0% of base mana to 5.2% of base mana
  • Mistweaver Monk   Mistweaver Monk core passive

  • Vivify   Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for (275%300% of Spell power).
    Cost changed from 4.5% of base mana to 4.0% of base mana
  • Essence Font   Unleashes a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1.002 sec for 3 sec. Each bolt heals a target for (110%135% of Spell power)
    Mistweaver (Level 58)
    plus an additional (36%48% of Spell power) over 6 sec.8 sec.
    Gust of Mists will heal affected targets twice
    Castable while moving.
    Cost changed from 8.0% of base mana to 7.2% of base mana
    Cooldown changed from None to 12 sec cooldown
  • Essence Font   Each bolt of Essence Font heals a target for an additional (36%48% of Spell power) over 6 sec.8 sec.
    Gust of Mists will heal affected targets twice.
  • Life Cocoon   Encases the target in a cocoon of Chi energy for 12 sec, absorbing [(((Spell power * 31.16442) + 1)) * (1 + Versatility)] damage and increasing all healing over time received by 50%.
  • Thunder Focus Tea   Receive a jolt of energy, empowering your next spell cast:
    Effuse: Healing increased by 200%.
    Enveloping Mist: Instant cast.
    Essence Font: Castable while moving.Channels 100% faster.
    Mistweaver (Level 63)
    Renewing Mist: Does not trigger cooldown.
    Vivify: No mana cost
  • Rising Sun Kick   Kick upwards, dealing (910% of Attack power) damage
    Windwalker (Level 20)
    and reducing the effectiveness of healing on the target for 10 secCost changed from 2.0% of base mana / 2 Chi to 1.5% of base mana / 2 Chi

Talents

  • Refreshing Jade Wind   Summon a whirling tornado around you, causing [(33% of Spell power) * 9] healing over 613] healing over 9 sec to up to 6 allies within 810 yards, and increasing the healing of Essence Font by 20% while active.
    Cost changed from 5.0% of base mana to 3.5% of base mana
    Cooldown changed from 6 sec cooldown to 9 sec cooldown

Honor Talents

  • Way of the Crane   Increases your Physical damage by 50%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec.
  • Ancient Mistweaver Arts   Soothing Mist is now an active spell, and no longer is automatically applied through casting Effuse, Enveloping Mist or Vivify.

    Soothing Mist – 0.3%0.2% per second

Windwalker

Specialization

Talents

  • Hit Combo   Each successive attack that triggers Combo Strikes in a row grants 2% increased damage, stacking up to 86 times.
  • Invoke Xuen, the White Tiger   Summons an effigy of Xuen, the White Tiger for 45 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (40%30% of Attack power) Nature damage.
  • Rushing Jade Wind
    Windwalker:
    Summons a whirling tornado around you, causing [(69% of Attack power) * 9] damage over 6 sec to enemies within 8 yards. Applies Mark of the Crane to up to 4 nearby targets.2 nearby targets.

Artifact Traits

  • Split Personality   Reduces the cooldown of Serenity / recharge time of Storm, Earth, and Fire by 3 sec.5 sec.
    Rank 2: Reduces the cooldown of Serenity / recharge time of Storm, Earth, and Fire by 6 sec.10 sec.
    Rank 3: Reduces the cooldown of Serenity / recharge time of Storm, Earth, and Fire by 9 sec.15 sec.
    Rank 4: Reduces the cooldown of Serenity / recharge time of Storm, Earth, and Fire by 12 sec.20 sec.
    Rank 5: Reduces the cooldown of Serenity / recharge time of Storm, Earth, and Fire by 15 sec.24 sec.
    Rank 6: Reduces the cooldown of Serenity / recharge time of Storm, Earth, and Fire by 18 sec.28 sec.
    Rank 7: Reduces the cooldown of Serenity / recharge time of Storm, Earth, and Fire by 21 sec.31 sec.
    Rank 8: Reduces the cooldown of Serenity / recharge time of Storm, Earth, and Fire by 24 sec.34 sec.

Honor Talents

  • Spinning Fire Blossom   Deals (105% of Attack power) Fire damage to your target.
    Spinning Fire Blossom always triggers Combo Strikes, and if cast ouside of melee range, damage is increased by 50%, and you root the target for 1.50 sec.
    Generates 1 Chi.
    Removed
  • NEW Tigereye Brew   Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor.
    For each 3 Chi you consume, you gain a stack of Tigereye Brew.
    New level 46 Honor Talent
  • Heavy-Handed Strikes   Your first strike of Fists of Fury knocks targets to the ground, stunning them for 3 sec. Fists of Fury has a 5 yard increased range.4 sec.

Set Bonuses

Paladin

Retribution

Specialization

Talents

  • Divine Hammer   Divine Hammers spin around you, damaging enemies within 8 yds for 90%68% Holy damage instantly and every 2 sec for 12 sec.
    Generates 2 Holy Power.

Honor Talents

  • Lawbringer   Increases the duration of your Judgment effect by 16 sec Judgment now applies Lawbringer to its initial targets hits for 30 sec.Casting Judgment causes all enemies with your Lawbringer effect to suffer 5% of their total health in Holy damage.
  • Hammer of Reckoning Hurls a magical hammer that strikes an enemy for (700% of Spell power) Holy damage. When you or allies with your Greater Blessings take damage, the damage of your next Hammer of Reckoning increases.When you or allies with your Greater Blessings take damage, you gain Reckoning. Consume 50 stacks of Reckoning to hurl a magical hammer that strikes an enemy for (700% of Spell power) Holy damage, and you gain Avenging Wrath for 12 sec / Crusade for 6 sec.
  • Blessing of Sanctuary   Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec.
    Cooldown changed from 30 sec cooldown to 1 min cooldown
  • Seraphim’s Blessing   When you or nearby allies within 40 yards drop below 40% health, you gain
    Crusade
    Crusade
    Avenging Wrath for 5 sec
    your next Flash of Light cast within 5 sec is instant. This effect cannot occur more than once every 60 sec.15 sec.

Holy

Talents

  • Fervent Martyr   Casting Holy Light or Flash of Light on your Beacon of LightHoly Light and Flash of Light reduces the mana cost and damage taken from your next Light of the Martyr by 50%25%, stacking.
  • Light’s Hammer   Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals (103.2% of Spell power) Holy damage to enemies and heals up to 6 allies for (50% of Spell power).
    Cost changed from 35.0% of base mana to 28.0% of base mana

Honor Talents

  • Light’s Grace   Increases the healing done by your Holy Light by 100%50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.

Protection

Artifact Traits

  • Eye of Tyr   Releases a blinding flash from Truthguard, causing (270% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
  • Blessed Stalwart   Your Judgment grants you Blessed Stalwart, increasing the damage and damage reduction of your next Shield of the Righteous by 25%8%.

Retribution

Artifact Traits

  • Blessing of the Ashbringer   When your Greater Blessings are active, gain Blessing of the Ashbringer. Blessing of the Ashbringer grants 20004%Strength.
  • Righteous Verdict   Your Holy Power spending abilities increase the damage of your next Divine Hammer / Blade of Justice by 5%.8%.
    Rank 2: Your Holy Power spending abilities increase the damage of your next Divine Hammer / Blade of Justice by 10%.16%.
    Rank 3: Your Holy Power spending abilities increase the damage of your next Divine Hammer / Blade of Justice by 15%.24%.
    Rank 4: Your Holy Power spending abilities increase the damage of your next Divine Hammer / Blade of Justice by 20%.32%.
    Rank 5: Your Holy Power spending abilities increase the damage of your next Divine Hammer / Blade of Justice by 25%.40%.
    Rank 6: Your Holy Power spending abilities increase the damage of your next Divine Hammer / Blade of Justice by 30%.48%.
    Rank 7: Your Holy Power spending abilities increase the damage of your next Divine Hammer / Blade of Justice by 35%.56%.
    Rank 8: Your Holy Power spending abilities increase the damage of your next Divine Hammer / Blade of Justice by 40%.64%.

Honor Talents (1)

  • Seraphim’s Blessing   When you or nearby allies within 40 yards drop below 40% health, you gain Avenging Wrath / Crusade for 5 sec. This effect cannot occur more than once every 60 sec.

Set Bonuses

Priester

Discipline

Specialization

  • Mastery: Absolution   Increases the healing transferred through Atonement by 12.0%13.0%.
  • Discipline Priest   Discipline Priest core passive

    • Effect #2 Apply Aura: Modifies Damage/Healing Done
      Value: 2430%
      Affected Spells:

      Shadow Word: Pain
    • Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
      Value: 2430%
      Affected Spells:

      Shadow Word: Pain
  • Penance   Launches a volley of holy light at the target, causing
    Castigation
    [(190% of Spell power) * 4] [(190% of Spell power) * 3] Holy damagedamage
    Discipline
    to an enemy or [(300% of Spell power) * 3] healing to an ally
    <br
    /> over 2 sec. Castable while moving.
  • Plea   A quick, efficient plea to heal an ally for (225% of Spell power). Mana cost increased by 100% for each Atonement you have active
    Cost changed from 0.4% of base mana to 1.8% of base mana
  • Power Word: Radiance   A burst of light heals the target and 24 injured allies within 30 yards for (250% of Spell power), and applies Atonementfor 60% of its normal duration.
    Cast Time changed from 2.5 sec cast to 2 sec cast
    Cooldown changed from None to 18 sec recharge
    Charges changed from None to 2 Charges
  • Power Word: Shield   Shields an ally for 15 sec, absorbing [((Spell power * 5.5) + 0) * (1 + Versatility)] damage, and preventing damage from delaying spellcasting.
    Cost changed from 2.0% of base mana to 2.3% of base mana
  • Power Word: Barrier   Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting.
    Cost changed from 6.3% of base mana to 4.0% of base mana

Talents

  • Clarity of Will   Shields the target with a protective ward for 20 sec, absorbing [Spell power * 9 * (1 + Versatility)] damage.
    Now requires Level 75, down from 90
    Tier 5 Talent, in place of Power Infusion
  • Divine Star   Throw a Divine Star forward 24 yds, healing allies in its path for (90% of Spell power) and dealing (145% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
    Cost changed from 2.5% of base mana to 2.0% of base mana
  • Halo   Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (287.4% of Spell power) and dealing (431.1% of Spell power) Holy damage to enemies.
    Cost changed from 3.6% of base mana to 2.7% of base mana
  • The Penitent   Penance may be cast on a friendly target, healing them for [(300% of Spell power) * 3] over 2 sec.
    Now Discipline ability
  • Contrition   Increases Atonement duration by 3 sec.
    Now Removed
  • Power Infusion
    Discipline:
    Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%25%
  • NEW Evangelism   Extends the duration of all of your active Atonements by 87 sec.
    Tier 7 Talent, in place of Shadow Covenant
    Cooldown changed from 1 min cooldown to 1.25 min cooldown
  • Power Word: Solace   Strikes an enemy with heavenly power, dealing (300%350% of Spell power) Holy damage and restoring 1.00% of your maximum mana.

    • Effect #1 School Damage
      Value: 0 (SP mod: 33.5)
  • Purge the Wicked   Cleanses the target with fire, causing (100% of Spell power) Fire damage and an additional (480%500% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
    Now requires Level 90, down from 100
    Tier 6 Talent, in place of Clarity of Will
  • NEW Sanctuary   Smite’s absorption effect is increased by 50%.
    Tier 5 Talent, in place of Twist of Fate
  • Shadow Covenant   Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for (450%500% of Spell power), but leaves a shell on them that absorbs the next [(450%500% of Spell power) * 50 / 100] healing they receive within 6 sec.

    • Effect #1 Heal
      Value: 0 (SP mod: 4.55)

    Now requires Level 75, down from 100
    Tier 5 Talent, in place of Contrition

Artifact Traits

  • Aegis of Wrath   Power Word: Shield absorbs 50% additional damage, but the target takes 3% of the remaining absorb amount as Shadow damageabsorb amount decays by 3% every 1 sec.
  • Confession   Increases damage
    The Penitent
    and healing done
    dealt by Penance by 4%.
    Discipline (Level 1)
    and healing done
    dealt by Penance by 4%.
  • Power of the Dark Side   Purge the Wicked
    Purge the Wicked
    Shadow Word: Pain has a chance to increase damage
    The Penitent
    or healing done
    dealt by your next Penance by 50%.
    Discipline (Level 1)
    or healing done
    dealt by your next Penance by 50%.

Honor Talents

  • Ultimate Radiance   Your Power Word: Radiance is now instant cast and the healing is increased by 250% but now has a 6 sec cooldown.200%.

Holy

Specialization

Talents

  • Binding Heal   Heals you, another friendly target, and a third friendly target within 20 yards for (300% of Spell power).
    Triggers Serendipity, reducing the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec.
    Cost changed from 2.5% of base mana to 1.7% of base mana
  • Circle of Healing   Heals up to 5 injured allies within 30 yards of the target for (260%300% of Spell power).

    • Effect #1 Heal
      Value: 0 (SP mod: 2.63)

    Cost changed from 5.0% of base mana to 3.0% of base mana

  • Divine Star   Throw a Divine Star forward 24 yds, healing allies in its path for (90% of Spell power) and dealing (145% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
    Cost changed from 2.5% of base mana to 2.0% of base mana
  • Halo   Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (287.4% of Spell power) and dealing (431.1% of Spell power) Holy damage to enemies.
    Cost changed from 3.6% of base mana to 2.7% of base mana

Shadow

Talents (2)

  • Mindbender   Summons a Mindbender to attack the target for 15 sec.
    Generates 48 Insanity each time the Mindbender attacks.
  • Power Infusion
    Discipline:
    Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%25%

Honor Talents

  • Driven to Madness   While Voidform is not active, being attacked will grant you 5 Insanity.9 Insanity over 3 sec.
  • Edge of Insanity   While at 100 Insanity and not in Voidform, your damage is increased by 30%20%.
  • Fleeting Embrace   Vampiric Embrace now affects up to 3 allies, and itsEmbrace’s cooldown is reduced by 50%.
  • Power Word: Shield   Shields an ally for 15 sec, absorbing [((Spell power * 5.5) + 0) * (1 + Versatility)] damage, and preventing damage from delaying spellcasting.
    Cost changed from 2.0% of base mana to 2.3% of base mana
  • Shadow Mania   Having Vampiric Touch on 2 or more targets grants you 3 Insanity every 2 sec.
    Increases the healing of Vampiric Touch by 50%.
  • Mind Trauma   Mind Spike
    Mind Spike
    Mind Flay has a 100% chance to apply Shadow Word: Pain to the target.
    Fully-channeled Mind Flays cause you to steal 1% haste from the target for 20 sec. Only 10% haste can be stolen from a single target.
    Stacks up to 20 times.
  • Void Shield   After casting Power Word: Shield on yourself, all damage you deal heals you for 33% of the damage dealt for 5 sec.
    Damage dealt by Vampiric Touch is not affected.

Artifact Traits

  • Fiending Dark   Increases the duration of Mindbender by 1.0 / Shadowfiend by 4.5 sec.Mindbender by 1.5 / Shadowfiend by 4.5 sec.

Set Bonuses

General

Spells

  • Smite
    Shadow:
    Smites an enemy for (250%260% of Spell power) Holy damage
    Discipline:
    Smites an enemy for (250%260% of Spell power) Holy damage and absorbs the next [(Spell power * 225 / 100) * (1 + Versatility)] damage dealt by the enemy
    Holy:
    Smites an enemy for (250%260% of Spell power) Holy damage and has a 20% chance to reset the cooldown of Holy Fire

    • Effect #1 School Damage
      Value: 0 (SP mod: 2.52.6)

Honor Talents

  • Spiritual Cleansing   Purify no longer has a cooldown, and costs 50% less mana, but only dispels 1 Magic and Disease effect.

Glyphs

Schurke

Assassination

Specialization

Talents

  • Agonizing Poison   Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to 5 times.
    Damage bonus increased by Mastery: Potent Poisons.
    Removed
  • Exsanguinate   Twist your blades into the target’s wounds, causing your Bleed effects on them to bleed out 100%150% faster.
    Cost changed from None to 25 Energy
  • Shadow Focus
    Subtlety:
    Abilities cost 75% less Energy while Stealth or Shadow Dance are active.is active.
  • NEW Toxic Blade   Stab your enemy with a toxic blade, dealing 600% Nature damage.

    The damage of your Nature damage abilities against the target is increased by 30% for 8 sec.

    Awards 1 combo point.

Honor Talents

  • Neurotoxin   Stabs the target with your off-hand weapon, causing 100% Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
    Name changed from Shiv to Neurotoxin

Outlaw

Specialization

Talents

  • Killing Spree   Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for 260% Physical damage with your main-hand and 260% Physical damage with your off-handwith both weapons for a total of (260% * 7 + 260% * 7) Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
  • Slice and Dice   Finishing move that consumes combo points to increase attack speed by 100%125% and Energy regeneration rate by 15%. Lasts longer per combo point.
    1 point : 12 seconds
    2 points: 18 seconds
    3 points: 24 seconds
    4 points: 30 seconds
    5 points: 36 seconds
    Deeper Stratagem
    6 points: 42 seconds

Artifact Traits

  • Curse of the Dreadblades   Invoke the Curse of the Dreadblades, causing each Saber Slash, Ghostly Strike, Ambush, or Pistol Shot to fill your combo points. However, The Dreadblades will consume 5% of your current health when you use a finishing move for the next 12 sec.
  • Fortune Strikes   Combat Potency generates 1 additional Energy.Your off-hand attacks have a 2% increased chance to trigger Combat Potency.
    Rank 2: Combat Potency generates 2 additional Energy.Your off-hand attacks have a 4% increased chance to trigger Combat Potency.
    Rank 3: Combat Potency generates 3 additional Energy.Your off-hand attacks have a 6% increased chance to trigger Combat Potency.
    Rank 4: Combat Potency generates 4 additional Energy.Your off-hand attacks have a 8% increased chance to trigger Combat Potency.
    Rank 5: Combat Potency generates 5 additional Energy.Your off-hand attacks have a 10% increased chance to trigger Combat Potency.
    Rank 6: Combat Potency generates 6 additional Energy.Your off-hand attacks have a 12% increased chance to trigger Combat Potency.
    Rank 7: Combat Potency generates 7 additional Energy.Your off-hand attacks have a 14% increased chance to trigger Combat Potency.
    Rank 8: Combat Potency generates 8 additional Energy.Your off-hand attacks have a 16% increased chance to trigger Combat Potency.

Subtlety

Specialization

  • Backstab   Stab the target, causing [370%[500% * ((max(0, min(Level – 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by30%20% when you are behind your target.
    Awards 1 combo point.
  • Deepening Shadows   Your finishing moves reduce the remaining cooldown on Shadow Dance by (315% / 10) sec per combo point spent.
  • NEW Shuriken Combo Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
  • Nightblade   Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 sec. Lasts longer per combo point.
    1 point : [(138%90% of Attack power) * 8 / 2] over 8 sec
    2 points: [(138%90% of Attack power) * 10 / 2] over 10 sec
    3 points: [(138%90% of Attack power) * 12 / 2] over 12 sec
    4 points: [(138%90% of Attack power) * 14 / 2] over 14 sec
    5 points: [(138%90% of Attack power) * 16 / 2] over 16 sec
    Deeper Stratagem
    6 points: [(138%90% of Attack power) * 18 / 2] over 18 sec
    You deal 15% increased damage to enemies afflicted by your Nightblade.
  • Relentless Strikes   Your finishing moves have a 20% chancegenerate 6 Energy per combo point to generate 40 Energy.spent.
  • Shadow Dance   Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 34 sec. Effect not broken from taking damage or attacking.
    Charges changed from 3 Charges to 2 Charges
  • Shadowstrike   Strike through the shadows,
    Subtlety (Level 42)
    appearing behind your target and
    dealing 850% Physical damage.
    Awards 1 combo point.
    dealing 850% Physical damage to your target.
    Subtlety (Level 42)
    Shadowstrike’s range is increased to 25 yds and damage is increased by 30%25% when you are out of combatwhile Stealth is active
    Awards 12 combo point.
  • Shadowstrike   Shadowstrike (Rank 2) deals 25% increased damage and will now teleport you to a target up to 15 yards away.25 yards away when used from out of combat while Stealth is active.
  • NEW Sprint   Sprint now allows you to run over water.
  • Subtlety Rogue

  • Symbols of Death   Invoke ancient symbols of power, increasing all damage you deal by 20% for 35 sec, and causing your next Shadowstrike to critically strike. Unaffected by the global cooldown generating 40 Energy and increasing your damage done by 15% for 10 sec.
    Cost changed from 35 Energy to None
    Cooldown changed from 10 sec cooldown to 30 sec recharge
    Charges changed from None to 1 Charges
  • Shuriken Storm   Sprays shurikens at all targets within 10 yards, dealing (72.15%120% of Attack power) Physical damage.
    Damage increased by 200%100% while Stealth or Shadow Dance is active.
    Awards 1 combo points per target hit.

    • Effect #1 School Damage
      Value: 1 (AP mod: 0.72151.2)

Talents

  • NEW Dark Shadow   While Shadow Dance is active, all damage you deal is increased by 30%.
    Tier 6 Talent, in place of Premonition
  • Master of Shadows   You immediately gain 25 EnergyGain 25 Energy over 3 when you enter Stealth or activate Shadow Dance.
  • Premeditation   Cheap Shot and Shadowstrike generate 1 additional combo point.
    Removed
  • Subterfuge
    Subtlety:
    Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
    Also increases the duration of Shadow Dance by 2 sec.1 sec.
  • Soothing Darkness   You heal 3% of your maximum life every 1 sec while Stealth or Shadow Dance is active.

Honor Talents

  • Dagger in the Dark   Each second while Stealth is active, nearby enemies within 1020 yards take an additional 10% damage from your next Shadowstrike for 510 sec. Stacks up to 10 times.
  • Phantom Assassin   Increases the duration of Shadow Dance by 3 sec, and you automatically gain Symbols of Death when you enter stealth.While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.
  • Shadow’s Caress   While in Stealth, the cooldown recovery of all your abilities is increased by 30%.
    Removed
  • Thief’s Bargain   Your damage while stealthed is increased by an additional 20% and The cooldown of your Vanish spell is reduced by 60 sec.Maximum health reduced by 25%.Your damage is increased by 10%, but your maximum health is reduced by 15%.
  • NEW Thieves‘ Gambit   Your Tricks of the Trade allows your friendly target within 20 yards to also gain your next Cloak of Shadows, Crimson Vial, Evasion, or Vanish with reduced benefits.
    New level 22 Honor Talent

Artifact Traits

  • The Quiet Knife   Increases damage dealt by Gloomblade / Backstab by 3%.5%.
    Rank 2: Increases damage dealt by Gloomblade / Backstab by 6%.10%.
    Rank 3: Increases damage dealt by Gloomblade / Backstab by 10%.15%.
    Rank 4: Increases damage dealt by Gloomblade / Backstab by 13%.20%.
    Rank 5: Increases damage dealt by Gloomblade / Backstab by 16%.25%.
    Rank 6: Increases damage dealt by Gloomblade / Backstab by 20%.30%.
    Rank 7: Increases damage dealt by Gloomblade / Backstab by 23%.35%.
    Rank 8: Increases damage dealt by Gloomblade / Backstab by 26%.40%.
  • Energetic Stabbing   Cheap Shot and Shadowstrike have a 25%Gloomblade Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 5 Energy. 2 Energy.
    Rank 2: Cheap Shot and Shadowstrike have a 25%Gloomblade Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 10 Energy. 4 Energy.
    Rank 3: Cheap Shot and Shadowstrike have a 25%Gloomblade Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 15 Energy. 6 Energy.
    Rank 4: Cheap Shot and Shadowstrike have a 25%Gloomblade Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 20 Energy. 8 Energy.
    Rank 5: Cheap Shot and Shadowstrike have a 25%Gloomblade Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 25 Energy.10 Energy.
    Rank 6: Cheap Shot and Shadowstrike have a 25%Gloomblade Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 30 Energy.12 Energy.
    Rank 7: Cheap Shot and Shadowstrike have a 25%Gloomblade Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 35 Energy.14 Energy.
    Rank 8: Cheap Shot and Shadowstrike have a 25%Gloomblade Backstab, Shadowstrike, and Cheap Shot have a 50% chance to refund 40 Energy.16 Energy.
  • Flickering Shadows   Activating Sprint and then taking no damage and dealing no damage for three seconds will activate Vanish without triggering its cooldown.Reduces the cooldown of Sprint by 10 sec and Vanish by 30 sec.
  • Weak Point   Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 5%.8%.
    Rank 2: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 10%.16%.
    Rank 3: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 15%.24%.
    Rank 4: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 20%.32%.
    Rank 5: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 25%.40%.
    Rank 6: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 30%.48%.
    Rank 7: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 35%.56%.
    Rank 8: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 40%.64%.
    Replaces Etched in Shadow
  • Shadow’s Whisper   Shadow Techniques also grants you 58 Energy.
  • Second Shuriken   Shuriken Storm has a chance per target hit to deal (33.8%100% of Attack power) additional Physical damage to that target.
    Damage increased by 200%100% while Stealth or Shadow Dance is active.
  • Shadow Nova   After using Shadowstrike or Cheap Shot or using Shuriken Storm while Shadow Dance is active, you explode dealing (150%250% of Attack power) Shadow damage to all nearby enemies.
    This effect may occur once every 5 sec.

General

Honor Talents (4)

  • Cut to the Chase   If nearby enemies within 10 yards move faster than you at any given time, you match their movement speed, and exceed it by 5% for 3 sec.
    Removed
  • Honor Among Thieves   Critical hits in combat by allies within 15 yards grant you a combo point, but no more often than once every 2 seconds.
    Now requires Level 6, down from 22
    Row 4 Col 1 PvP Talent, in place of Turn the Tables
  • NEW Shiv   Deals 500% Physical damage, and reduces the target’s movement speed by 70% for 4 sec.
    Cannot be blocked, dodged or parried.
  • Turn the Tables   After coming out of a stun, you deal 15% increased damage for 6 sec.
    Now requires Level 22, up from 6
    Row 4 Col 2 PvP Talent, in place of Honor Among Thieves

Set Bonuses

General

Spells

  • Sprint
    Subtlety:
    Increases your movement speed by 70% for 8 sec. Usable while stealthed.
    Allows you to run over water.

Schamane

Elemental

Specialization

Earthquake no longer scales with haste (as of build), but the blue post by Sigma states they’re increasing Earth Shock’s damage to compensate, and will find a balancing sweet spot for Earthquake. Nonetheless the current damage buff doesn’t counteract the loss in ticks which by itself is a heavy loss in the chance to knock an enemy down–which was a strength in Mythic+
  • Earth Elemental   Calls forth a Greater Earth Elemental to protect you and your allies for until cancelled.1 min.
    Range changed from 30 yd range to 40 yd range
  • Fire Elemental   Calls forth a Greater Fire Elemental to rain destruction on your enemies for 1 min.
    Range changed from 30 yd range to 40 yd range
  • Earthquake   Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.50.65 * 6) Physical damage over 6 sec and sometimes knocking down enemies.

Talents

  • Storm Elemental   Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman’s enemies and generate Maelstrom for the Shaman for 30 sec.
    Range changed from 30 yd range to 40 yd range

Honor Talents

  • Fire and Ice Frost Shock now deals 20% additional damage, and Flame Shock’s periodic damage generates 3 Maelstrom. Flame Shock and Frost Shock no longer consume additional Maelstrom. Increases the duration of Flame Shock and Frost Shock by 100%, and the damage of Frost Shock by 100%.

Enhancement

Specialization

Talents

  • Ascendance   Transform into an Air Ascendant for 15 sec, generating 12 Maelstrom per secondreducing the cooldown and cost of Stormstrike by 80%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
  • Boulderfist   Rockbiter enhances your weapons for 10 sec, increasing all damage you deal by 5%.Rockbiter’s recharge time is reduced by 15% and it deals 20% increased damage.
    Now requires Level 100, up from 15
  • Crashing Storm   Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [6[7 * (16% of Attack power)] Nature damage over 6 sec.
  • Earthen Spike   Summons an Earthen Spike under an enemy, dealing (1100%1375% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 15%30% for 10 sec.

    • Effect #1 School Damage
      Value: 0 (AP mod: 1113.75)
  • Fury of Air   Creates a vortex of wind 8 yards around you, dealing (35%46% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
  • Hailstorm   Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal 27%30% Frost damage.
  • Hot Hand   Melee attacks with Flametongue active have a chance to make your next Lava Lash cost no Maelstrom and deal 100% increased damage.
    Procs per minute changed from 3.5 to 2.5
  • Landslide  Rockbiter now also enhances your weapon, increasing your Agility by 8% for 10 sec.
    Now requires Level 15, down from 100
    Tier 1 Talent, in place of Boulderfist
  • Tempest   Stormbringer now affects the next 2 Stormstrikes.Stormbringer increases the critical strike chance of your next Stormstrike by 40%.
  • Windsong   Lashes your enemy for (400%500% of Spell power) Nature damage, and enhances your weapons with wind, increasing your attack speed by 35%30% for 20 sec.

    • Effect #1 School Damage
      Value: 1 (SP mod: 45)

Artifact Traits

  • Gathering of the Maelstrom   Boulderfist
    Boulderfist
    Rockbiter generates an additional 1 Maelstrom.
  • Weapons of the Elements   Increases damage dealt by Flametongue,
    Boulderfist
    Boulderfist
    Rockbiter
    Rockbiter, and Frostbrand by 3%.
  • Wind Surge   Increases damage dealt by Windfury by 5%8%.
    Rank 2: Increases damage dealt by Windfury by 10%16%.
    Rank 3: Increases damage dealt by Windfury by 15%24%.
    Rank 4: Increases damage dealt by Windfury by 20%32%.
    Rank 5: Increases damage dealt by Windfury by 25%40%.
    Rank 6: Increases damage dealt by Windfury by 30%48%.
    Rank 7: Increases damage dealt by Windfury by 35%56%.
    Rank 8: Increases damage dealt by Windfury by 40%64%.
  • Wind Strikes   When Stormbringer resets the remaining cooldown on Stormstrike, you gain 10%3% attack speed for 36 sec.
    Rank 2: When Stormbringer resets the remaining cooldown on Stormstrike, you gain 20%6% attack speed for 6 sec.
    Rank 3: When Stormbringer resets the remaining cooldown on Stormstrike, you gain 30%9% attack speed for 6 sec.
    Rank 4: When Stormbringer resets the remaining cooldown on Stormstrike, you gain 40%12% attack speed for 6 sec.
    Rank 5: When Stormbringer resets the remaining cooldown on Stormstrike, you gain 50%15% attack speed for 6 sec.
    Rank 6: When Stormbringer resets the remaining cooldown on Stormstrike, you gain 60%18% attack speed for 6 sec.
    Rank 7: When Stormbringer resets the remaining cooldown on Stormstrike, you gain 70%21% attack speed for 6 sec.
    Rank 8: When Stormbringer resets the remaining cooldown on Stormstrike, you gain 80%24% attack speed for 6 sec.

Restoration

Specialization (1)

Talents

  • Wellspring   Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (450% of Spell power).
    Cost changed from 35.0% of base mana to 20.0% of base mana

Honor Talents

  • Tidebringer   Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Set Bonuses

General

Spells

  • Bloodlust   Increases Haste by 30% for all party and raid members for 40 sec.
    Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for 10 min.
    Cost changed from None to 21.5% of base mana
  • Flametongue Attack   Scorches your target, dealing (120%150% of Attack power) Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to (0.1250.2 * Attack power) Fire damage, based on weapon speed.
  • Stormstrike   Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (600% + 600%) Physical damage.750% + 750%) Physical damage.
  • Stormstrike Off-Hand   Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (600% + 600%) Physical damage.750% + 750%) Physical damage.
  • Windfury Attack   Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing 80%100% Physical damage each.
  • Windstrike   Hurl a staggering blast of wind at an enemy, dealing a total of (600% + 600%750% + 750%) Physical damage, bypassing armor.
  • Windstrike   Hurl a staggering blast of wind at an enemy, dealing a total of (600% + 600%750% + 750%) Physical damage, bypassing armor.
  • Windstrike Off-Hand   Hurl a staggering blast of wind at an enemy, dealing a total of (600% + 600%750% + 750%) Physical damage, bypassing armor.

Honor Talents

  • Windfury Totem   Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
    Windfury Totem enchants all allies‘ weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing 80% Physical damage.100% Physical damage.
  • Spectral Recovery   While in Ghost Wolf, you heal 3% health every 2 sec.
    Increases the movement speed of Ghost Wolf by an additional 10%.
  • Skyfury Totem   Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 30%20% for 15 sec.
    Cooldown changed from 45 sec cooldown to 40 sec cooldown

Hexenmeister

Affliction

Specialization

Talents

  • Contagion   You deal 18%15% increased damage to targets affected by your Unstable Affliction.
  • Death’s Embrace Agony, Corruption, Unstable Affliction, Seed of Corruption, Phantom Singularity and Drain Soul deal up to 50% increased damage on targets below 35% health. Higher damage increase against lower health targets.
    Tier 7 Talent, in place of Soul Effigy
  • Haunt   A ghostly soul haunts the target, dealing (805%500% of Spell power) Shadow damage and increasing your damage dealt to the target by 30% for 15 sec15% for 10 sec. If the target dies, Haunt’s cooldown is reset.

    • Effect #1 School Damage
      Value: 1 (SP mod: 8.055)

    Cost changed from 5% mana to 1 Soul Shards / 5% of base mana

  • Malefic Grasp   While channeling Drain Soul, your damage over time effects deal 70%25% increased damage to the target.
  • Phantom Singularity   Places a phantom singularity above the target, which consumes the life of all enemies within 2515 yards, dealing [8 * (173.9%180% of Spell power)] damage over 16 sec, healing you for 30%20% of the damage done.
    Now requires Level 60, down from 100
    Cooldown changed from 1 min cooldown to 40 sec cooldown
    Tier 4 Talent, in place of Siphon Life
  • Siphon Life   Siphons the target’s life essence, dealing 0 damage over 15 sec and healing you for 100%60% of the damage it deals.done.
    Now requires Level 100, up from 60
    Tier 7 Talent, in place of Phantom Singularity
  • Soul Effigy   Creates a Soul Effigy bound to the target, which is attackable only by you. 35% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min.
    Removed, replaced with Death’s Embrace
  • Writhe in Agony   Agony’s damage may now ramp up twice as high.to 15 stacks.

Artifact Traits

  • Degradation of the Black Harvest   Increases damage by 10% and Stamina by 10%.
    Affliction
    Unaffected by Reap Souls
  • Rend Soul   Drain Soul damage has a 12%4% chance to rend the target’s soul, dealing (300% of Spell power) Shadow damage and summoning an additional Tormented Soul.
  • Soulstealer   Ulthalesh heeds your call, deeply scarring enemies afflicted by your magic.
    Increases all damage by 5%.
    Affliction
    Unaffected by Reap Souls
  • Wrath of Consumption   After you kill a target, your damage over time effects deal 2%1% increased damage for the next 20 sec, stacking up to 5 times.
  • Soul Flame   When you kill a target, its soul bursts into flames, dealing (150%120% of Spell power) Shadowflame damage to all nearby enemies.

Honor Talents (5)

  • Amplify Afflictions   Reduces the global cooldown of your Curses, Agony, Corruption, and Unstable Affliction by 0.5 sec.
    Removed
  • Death’s Embrace   Agony, Corruption, Unstable Affliction, Seed of Corruption,
    Phantom Singularity
    Phantom Singularity
    and Drain Soul deal up to 50% increased damage on targets below 35% health. Higher damage increase against lower health targets.
    Now properly tagged as a Level 100 Talent, not level 100 Honor Talent
  • Endless Affliction   Increases the duration of Unstable Affliction by 3 sec.Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec.
  • NEW Gateway Mastery   Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.
    New level 10 Honor Talent
  • NEW Nightfall   Corruption damage has a chance to reduce the cast time of your next Seed of Corruption by 100%.
    New level 43 Honor Talent

Demonology

Specialization

  • Hand of Gul’dan   Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec.
    Deals up to [4 * (43.2%120% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
    Hand of Doom
    applies Doom to each target
    and summons up to 4 Wild Imps, based on Soul Shards consumed.

Honor Talents

  • Call Observer   Summons a demonic Observer to keep a watchful eye over the area for 20 sec.
    Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will instantly deal 5% of the target’s total health in Shadow damage.
    Range changed from 40 yd range to Melee Range

Artifact Traits

  • Left Hand of Darkness   Increases the damage of your pet by 5%. 2.5% with Grimoire of Supremacy
  • Infernal Furnace   Increases damage dealt by your Wild Imps‘ Firebolt by 10%8%.
    Rank 2: Increases damage dealt by your Wild Imps‘ Firebolt by 20%16%.
    Rank 3: Increases damage dealt by your Wild Imps‘ Firebolt by 30%24%.
    Rank 4: Increases damage dealt by your Wild Imps‘ Firebolt by 40%32%.
    Rank 5: Increases damage dealt by your Wild Imps‘ Firebolt by 50%40%.
    Rank 6: Increases damage dealt by your Wild Imps‘ Firebolt by 60%48%.
    Rank 7: Increases damage dealt by your Wild Imps‘ Firebolt by 70%56%.
    Rank 8: Increases damage dealt by your Wild Imps‘ Firebolt by 80%64%.
  • Jaws of Shadow   Dreadbite increases damage taken from your Wild Imps‘ Fel Firebolt by 20%10%.

Destruction

Specialization

  • Chaos Bolt   Unleashes a devastating blast of chaos, causing (400%dealing a critical strike for [2 * (560% of Spell power)] Chaos damage. Chaos Bolt always critically strikes andDamage is further increased by your critical strike chance.increases its damage.

    • Effect #1 School Damage
      Value: 1 (SP mod: 45.6)
  • Conflagrate   Triggers an explosion on the target, dealing (226.551% of Spell power) Fire damage.
    Backdraft
    Reduces the cast time of Incinerate and Chaos Bolt your next two Incinerates or Chaos Bolts by 30% for 10 sec
    Generates 1 Soul Shard5 Soul Shard Fragments.
  • Havoc   Marks a target with Havoc for 810 sec, causing your single target spells to also strike the Havoc victim. Limit 1.
    Cooldown changed from 20 sec cooldown to 45 sec cooldown
  • Immolate   Burns the enemy, causing (133.2% of Spell power) Fire damage immediately and an additional (432.9% of Spell power) Fire damage over 18 sec.
    Periodic damage generates 1 Soul Shard Fragment and has a 15%50% chance to generate 1 Soul Shard Fragment. Chance doubledan additional 1on critical strikes.
  • Incinerate   Draws fire toward the enemy, dealing (233.1% of Spell power) Fire damage.
    Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
    Cost changed from 6.0% of base mana to 5.0% of base mana
  • Rain of Fire   Calls down a rain of hellfire, dealing [(72%80% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
  • Destruction Warlock

  • Mastery: Chaotic Energies   Your spells deal 8% increased damage, plus a random amount of additional damage, up to 24%. Damage you take is reduced byup to 8% additional increased damage.
    You take 1.66667% reduced damage, plus
    a random amount up to 5%.of up to 1.66667% additional reduced damage.

Talents

  • Cataclysm   Conjures a cataclysm at the target location, dealing (1000%750% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.

    • Effect #1 School Damage
      Value: 0 (SP mod: 107.5)

    Cast Time changed from 3 sec cast to 2.5 sec cast
    Cooldown changed from 45 sec cooldown to 30 sec cooldown

  • Channel Demonfire   Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (64%100% of Spell power) Fire damage to the target and (32%50% of Spell power) Fire damage to nearby enemies.
    Cooldown changed from 15 sec cooldown to 25 sec cooldown
  • Reverse Entropy   Chaos Bolt and Rain of Fire restore 35% of your maximum mana and Chaos Bolt’s cast time is reduced by (– 500 / 1000) sec.deal 10% increased damage.
  • Shadowburn   Blasts a target for (315% of Spell power) Shadowflame damage.
    Generates 1 Soul Shard5 Soul Shard Fragments and an additional 1 Soul Shard5 Soul Shard Fragments if the target dies within 5 sec.
  • Eradication   Chaos Bolt increases the damage you deal to the target by 12% for 6 sec.15% for 7 sec.
  • Wreak Havoc   Havoc now lasts 20 sec, and has no cooldown.Reduce the cooldown of Havoc / Bane of Havoc by 20 sec.

Honor Talents

  • Bane of Havoc   Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane. Lasts 10 sec.
    45 sec cooldown
  • Entrenched in Flame   Shadowburn
    Shadowburn
    Conflagrate roots targetsthe enemy target for 3 sec. This effect does not break from damage.
  • Fel Fissure   Chaos Bolt creates a 5 yardyd wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 50% on all enemies within the fissure. Lasts 6 sec.

Artifact Traits

  • Flames of Sargeras   Increases the damage of Conflagrate / Shadowburn by 8%.
  • Conflagration of Chaos   Shadowburn / Conflagrate has a 50% chance to guarantee your next Shadowburn / Conflagrate critically strikes, and to increase its damage by your critical strike chance.
  • Dimensional Rift   Rips a hole in time and space, opening a portal that damages your target.
    Generates 3 Soul Shard Fragments.
  • Soulsnatcher   Chaos Bolt has a 5%3% chance to refund 1 Soul Shard.
    Rank 2: Chaos Bolt has a 10%6% chance to refund 101 Soul Shard.
    Rank 3: Chaos Bolt has a 15%9% chance to refund 101 Soul Shard.
    Rank 4: Chaos Bolt has a 20%12% chance to refund 101 Soul Shard.
    Rank 5: Chaos Bolt has a 25%15% chance to refund 101 Soul Shard.
    Rank 6: Chaos Bolt has a 30%18% chance to refund 101 Soul Shard.
    Rank 7: Chaos Bolt has a 35%21% chance to refund 101 Soul Shard.
    Rank 8: Chaos Bolt has a 40%24% chance to refund 101 Soul Shard.

Set Bonuses

General

Spells

  • NEW Soul Shards   Soul Shards are generated by some of your spells and consumed to cast your most powerful spells and summon demon to serve you.

    While out of combat you regenerate up to 3 Soul Shards.

Talents

  • Soul Harvest
    Affliction:
    Increases your damage and your pets‘ damage by 20%. Lasts 1512 sec, increased by 24 sec for each target afflicted by your Agony up to a maximum of 35 sec.36 sec.
    Demonology:
    Increases your damage and your pets‘ damage by 20%. Lasts 1512 sec, increased by 24 sec for each target afflicted by your Doom up to a maximum of 35 sec.36 sec.
    Destruction:
    Increases your damage and your pets‘ damage by 20%. Lasts 1512 sec, increased by 24 sec for each target afflicted by your Immolate up to a maximum of 35 sec.36 sec.

Glyphs

Krieger

Arms

Specialization

Talents

  • Anger Management
    Arms:
    Every 1020 Rage you spend reduces the remaining cooldown on Battle Cry and Bladestorm by 1 sec.
  • Dauntless   Your abilities cost 20%10% less Rage.
  • Deadly Calm   Battle Cry also reduces the Rage cost of your abilities by 100%75% for the duration.
  • Fervor of Battle   Whirlwind deals 45%80% increased damage to your primary target.
    Now requires Level 75, up from 45
    Tier 5 Talent, in place of In For The Kill
  • Focused Rage   Focus your rage on your next Mortal Strike, increasing its damage by 30%, stacking up to 3 times. Unaffected by the global cooldown.
    Cost changed from 15 Rage to 20 Rage
    Now requires Level 90, up from 75
    Tier 6 Talent, in place of Titanic Might
  • In For The Kill   Mortal Strike refunds 30 Rage when used against targets that are below 20% health. Colossus Smash grants you 10% Haste for 8 sec.
    Tier 6 Talent, in place of Trauma
  • Opportunity Strikes   Your melee abilities have up to a 60% chance, based on the target’s missing health, to trigger an extra attack that deals 160% Physical damage and generates 5 Rage.
  • Overpower   Overpowers the enemy, causing 375% Physical damage. Cannot be blocked, dodged or parried, and has a 60% increased chance to critically strike.
    All your melee attacksYour other melee abilities have a chance to activate Overpower.
    Cost changed from 10 Rage to None
  • Ravager   Throws a whirling weapon at the target location that inflicts [7 * (337.5% of Attack power)] damage to all enemies within 8 yards over 7 sec.
    Generates 7 Rage each time it deals damage.
  • Rend   Wounds the target, causing 108%150% Physical damage instantly and an additional (559%1000% of Attack power) Bleed damage over158 sec.
    Cost changed from 10 Rage to 30 Rage
  • Titanic Might   Increases the duration of Colossus Smash by 16 sec.8 sec, and reduces its cooldown by 8 sec.
    Now requires Level 75, down from 90
    Tier 5 Talent, in place of Focused Rage
  • Trauma   Slam and Whirlwind, Whirlwind, and Execute now cause the target to bleed for 25% additional damage over 6 sec. Multiple uses accumulate increased damage.
    Now requires Level 45, down from 90
    Tier 3 Talent, in place of Fervor of Battle

Artifact Traits

  • Executioner’s Precision   Execute causes the target to take 50%75% more damage from your next Mortal Strike, stacking up to 2 times.
  • Soul of the Slaughter   Spending Rage has a 0.50%1.00% chance per Rage spent to heal you for (1000%1500% of Attack power).
  • Precise Strikes   Colossus Smash reduces the Rage costincreases the critical strike chance of your next Mortal Strike or Execute by 15%10%.
    Rank 2: Colossus Smash reduces the Rage costincreases the critical strike chance of your next Mortal Strike or Execute by 30%20%.
    Rank 3: Colossus Smash reduces the Rage costincreases the critical strike chance of your next Mortal Strike or Execute by 45%30%.
    Rank 4: Colossus Smash reduces the Rage costincreases the critical strike chance of your next Mortal Strike or Execute by 60%40%.
    Rank 5: Colossus Smash reduces the Rage costincreases the critical strike chance of your next Mortal Strike or Execute by 75%50%.
    Rank 6: Colossus Smash reduces the Rage costincreases the critical strike chance of your next Mortal Strike or Execute by 90%60%.
    Rank 7: Colossus Smash reduces the Rage costincreases the critical strike chance of your next Mortal Strike or Execute by 105%70%.
    Rank 8: Colossus Smash reduces the Rage costincreases the critical strike chance of your next Mortal Strike or Execute by 120%80%.
  • Shattered Defenses After using Colossus Smash, your next Mortal Strike or Execute gains 30% increased critical strike chance and deals30%60% additional damage.
  • Void Cleave   When Cleave strikes at least 3 targets, Strom’kar releases a burst of void energy, dealing (75%150% of Attack power) Shadow damage to all nearby enemies.

Honor Talents

  • Duel   You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 86 sec.
    Cooldown changed from 25 sec cooldown to 1 min cooldown

Fury

Specialization (1)

Talents (1)

  • Frenzy   Furious Slash increases your Haste by 5% for 1015 sec, stacking up to 3 times.

Artifact Traits

  • Juggernaut   Execute increases damage dealt by Execute by 5% for 68 sec, stacking up to 99 times.
  • Oathblood   Bloodthirst has a 10%15% chance to trigger a second Bloodthirst.

Protection

Specialization

  • Ignore Pain   Fight through the pain, ignoring 90% of the next up to [(18.622.3) * Attack power * (1 + Versatility)] damage you take from any sources, based on Rage spent.
  • Revenge   Swing in a wide arc, dealing (400%350% of Attack power) damage to all enemies in front of you.
    Your successful dodges and parries cause your next Revenge to become free.

    • Effect #1 School Damage
      Value: 1 (AP mod: 43.5)
  • Spell Reflection   Raise your shield, reflecting spells cast on you and reducing magical damage you take by 30%. Lasts 5 sec or until a spell is reflected.
    Cooldown changed from 25 sec cooldown to 25 sec recharge
    Charges changed from None to 1 Charges

Talents

  • Indomitable   Increases your maximum health by 25%20%, and the maximum effect of Ignore Pain by 25%20%.

Honor Talents

  • Mass Spell Reflection   Reflects all spells cast on you and on all party and raid members within 20 yards, and reduces magical damage taken by 30% for 3 sec.
  • Dragon Charge   Run at high speed at a distance in front of you. All enemies in your path will take (75000350% of Attack power) Physical damage and be knocked back.
  • Disarm   Disarm the enemy’s weapons and shield for 64 sec. Disarmed creatures deal significantly reduced damage.
    Cooldown changed from 30 sec cooldown to 45 sec cooldown

Set Bonuses

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